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The Written & The Lost 140 9.07.2026
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The Written & The Lost 141 9.14.2026
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The Written & The Lost 142 9.21.2026
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The Written & The Lost 143 9.28.2026
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To Be Announced (Next Year)
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Settling into September
Hello Everyone! Happy September Day (that’s a thing right?). It’s been a fun month of working on projects, and having meetings, and all this super cool stuff that I can’t talk about too much cause everything’s just in development. What I can talk about is that OOPS Season 2 has begun development. We just got our episode list together with our new cast of writers, and it is looking fun! We learned a lot from Season 1 and got a lot of feedback! We’re excited to bring that into season 2.
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The Written & the Lost continues on! This last month our heroes have been nearing the end of their separated arc. We’re excited for everyone to listen to what’s coming up!
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Records of the Unknown Season 3 is done recording, and we’ll be seeing the release of that coming up. It has been a joy to do. Season 3 will be concluding the 3 season arc started with Operation Convergence. In part, this is because I, Sam, have more writing projects this year than last and, though I’m very excited about it, I don’t know when I would have time for more Records of the Unknown. The show may continue or live on in another way, but me not having the show in the present rotation just helps open the floor for these other cool shows we’re working on that I can’t talk about quite yet but recommend getting excited about.
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We also did a really fun Atomic Chat this month on our Twitch channel where Jordy and Olivia talked about their takes on dragons. It was fun to listen in on and is available on our YouTube channel if you want to give it a listen.
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September is going to another outwardly quiet month but a busy, busy month behind the scenes here. In terms of conventions, Extremicon is on the 25th-27th this month in St. Roberts, MO. We will not have a booth there this this year, but Olivia and I will be there on the 26th so if you’re there and see me, feel free to say hello!
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Hope everyone enjoys the month!
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As always, your support in any way you give means so much to us. Thank you for following along with us, and we hope you have an Atomic Time!
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Cast Corner: Metroidbrainia
I’ve been introduced to a new term very recently, ‘Metroidbrainia’. It's actually a spin on the term ‘Metroidvania’ (a mashup of Metroid and Castlevania) which is used to describe a game that has you navigate a large area unlocking weapons or upgrades that grant access to new pathways or quick routes back to previous areas. The main focus is exploration and upgrading your abilities. Metroidbranias on the other hand are largely based on obtaining ‘knowledge’ to explore further. This knowledge could potentially be an item, but most all puzzles in the game are more or less available from the start, it’s just a matter of understanding them.
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Two great examples of these Metroidbrainias are the Supraland series -and my personal new favorite- Tunic. Supraland, and more specifically the most recent early access entry Supraworld has you, a tiny eraser cutout person, navigate an oversized environment using real world objects to solve puzzles, explore new areas, and discover secrets. Something I love about all of these games is how they leave no space unused by offering rewards for the curious. Supraworld even goes as far as to hint at long form solutions within the environment itself (avoiding spoilers). Just about everything in the world has a purpose, and it’s your job to figure it out.
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Tunic is my favorite game of 2026, possibly of all time. Originally wishlisting because it looked like a cute Zelda clone with a fox protagonist, I finally purchased it on sale, and boy was I surprised. Like most games, it drops you into a world with nothing. In this case, truly nothing. The instruction manual is unlocked as you progress through the game, and even then, most of the lore is written in an actually translatable language. Mechanics are learned through experimentation, and subtle hints within the world and pages. As you go through the game, you find pathways that were there the whole time, cutting out literally minutes of navigation. This is part of the knowledge I mentioned earlier. If you would prefer to focus on puzzles and struggle with the admittedly difficult combat, there’s no shame in using the built-in ‘No Fail Mode’. The real satisfaction comes from solving everything the world has to offer. Honestly, the 60+ hours I have in the game is mostly me just sitting there, hand drawing patterns and clues. I could go on for pages talking about the wonderful things this game has to offer. For the sake of brevity, if you like puzzles, riddles, and that Aha feeling, play Tunic. And do yourself a favor, don't use a walkthrough, it's so much more satisfying when you finally realize what’s been staring you in the face since the beginning.
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Thanks for supporting us in any way you can.
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We love the community that we are seeing grow, and we hope to see more and more of you!
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All our love to you and yours,
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The Atomic Broadcasting crew
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